Friday 9 April 2010
Chris Double just pointed out to me the new iPhone development agreement terms that require an application's original source language to be C, C++ or Objective C (plus maybe JS running on Webkit). Basically they're outlawing compilers like Adobe's Flash-to-iPhone compiler, Innerworks' J2ME-to-iPhone compiler, the Mono iPhone compiler, etc. They're also forbidding compatibility layers that wrap Apple's APIs.
This is mind-boggling. There's no possible technical justification for this. It's pure evil. I'm not even sure why Apple would do this. Maybe to make it harder for people to write cross-platform apps that run on the iPhone?
The lesson for those companies that just got hung out to dry is simple: don't build on locked-down platforms.