Monday, 21 September 2020

New Zealand's Long Term COVID19 Strategy

People in traditional and social media regularly describe New Zealand's "elimination" strategy as "unrealistic" or "unsustainable", for example Greg Foran today. It's usually not clear what they mean or what specifically they think the New Zealand government should do differently, so it's hard to support their views, but I do think Jacinda Ardern (or Judith Collins if she leads the government after election) needs to articulate one or two of the most likely paths she expects New Zealand to take through 2021. Understandably they don't want to promise something they might not be able to deliver, but I would like to see them fill the vacuum of uncertainty with at least a tentative proposal.

Skimming media and various expert opinions, it seems very probable that at least one safe and reasonably effective vaccine will be available to us some time in 2021 — probable enough that we should bet on it. It seems reasonable to expect to vaccinate everyone in New Zealand who's willing — not an especially onerous step up from our annual flu vaccination campaign — by late 2021. After that we could return to pre-COVID border controls — even if we still expected COVID19 to arrive, some people to catch it, and some to die, the cost of reopening the border then would be much lower then than it is today. If we make that our tentative plan, I think there's a pretty strong argument for keeping NZ COVID19-eliminated as much of the time as possible until then.

On the other hand if that plan is unreasonable or unrealistic, I would like to hear expert views on what a better plan looks like! I mean an actual actionable plan, not something hopelessly vague like "we need to learn to live with the virus".

Sunday, 30 August 2020

Surprising Words In Luke 1:16-17

This is another interesting, perhaps slightly weird, verse that is often read and glossed over. Luke writes of a prophecy delivered to Zechariah about his yet-to-be born son, John the Baptist:

"And he will turn many of the children of Israel to the Lord their God, and he will go before him in the spirit and power of Elijah, to turn the hearts of the fathers to the children, and the disobedient to the wisdom of the just, to make ready for the Lord a people prepared."
Turn people back to God, return the disobedient to wisdom, prepare people to receive the Messiah ... these are unsurprising prophetic priorities. But turn the hearts of fathers to their children? Why was that a priority for God in that era?

Understanding this depends on knowing that it's actually a quote from Malachi 4:6:

"He [returning Elijah] will turn the hearts of the parents to their children, and the hearts of the children to their parents; or else I will come and strike the land with total destruction."
Quoting that here makes sense because John the Baptist is later identified as acting in the spirit of Elijah, fulfilling this prophecy. Thus John will not just turn the hearts of fathers to their children, but also those of children to their fathers, i.e. strengthen familial love in general. Still, it's very interesting that while Biblical teaching often emphasizes the duty of children to honor their parents (e.g. the fifth Commandment), Luke has instead chosen to emphasize the duty of parents to love their children.

I think it's also interesting that Luke highlights familial love here when the rest of the Gospels often seem to give it short shrift. Jesus sometimes leaves his family waiting, he tells his followers they are his mother and brothers, and his disciples leave their families to follow him. Luke's choice here helps keep those events in perspective.

Sunday, 23 August 2020

What's So Amazing About Mark 10:32

I've probably read this sentence twenty times without really thinking about it:

They were on their way up to Jerusalem, with Jesus leading the way, and the disciples were astonished, while those who followed were afraid.

Sandwiched between Jesus explaining how hard it is for the rich to enter the kingdom of God and predicting his own death, this sentence is easy to gloss over as a mere connective, but it raises interesting questions. Why mention that Jesus was leading the way — didn't he always lead the way? Why were the disciples astonished? Why were those who followed afraid?

Fortunately in this case the context suggests satisfactory answers. Jesus is nearing Jerusalem, the seat of civil and religious powers who are hostile to him and his message. Everyone can sense an impending confrontation that will either end in his triumph, or if history is any guide, much more likely his death. (Spoiler! It will be both.) No wonder his followers are afraid. No wonder the disciples are amazed that Jesus is deliberately pressing on towards this confrontation — and perhaps that amazement gives them confidence to be less fearful than the other followers. We can't know exactly what Jesus was thinking at this moment, but it's easy to imagine him being afraid but driven onward by his Messianic mission.

With that in mind, this simple sentence paints an extraordinary psychological scene — a worthy subject for a painting or a short drama. Too bad those aren't my skills.

I expect to keep finding new treasures no matter how many times I read the Bible.

Saturday, 8 August 2020

Scaling Debuginfo For Zero-Cost Abstractions

In yesterday's post I raised the issue that Rust and C++ promise zero-cost abstractions, but with the standard build configurations people use today, you have to choose between "zero-cost abstractions" and "fast and debuggable builds". Reflecting on this a bit more, I realized that the DWARF debuginfo format used with ELF binaries inherently conflicts with the goal of having both zero-cost abstractions and fast debuggable builds, because of the way it handles inline functions (and possibly for other reasons).

Suppose we have a non-inline function F calling non-inline function G, at K sites, each time via a stack of N inline trivial wrapper functions I1 ... IN. Zero-cost abstraction means this compiles to the same code as F calling G directly K times. However, correct DWARF debuginfo for F must contain KxN explicit DW_TAG_inlined_subroutines, one for each instance of an inlined function :-(. Tracking and then emitting all this debuginfo will necessarily slow down the build, and make it slower as you add more layers of abstraction. Maybe this isn't (yet) a problem in practice compared to the cost of optimizations, but it is a fundamental limitation. Fixing it would probably require changing the debuginfo format so that, at least for the "minimal optimizations for fast debuggable builds" mode, the debuginfo for an inline function can be emitted just once and then parameterized for each call site where it is inlined. I don't have a clear idea of how that would work! This probably means the format and emission of debuginfo needs to be carefully codesigned with the optimizer to achieve fast debuggable builds with zero-cost abstractions.

Friday, 7 August 2020

What Is The Minimal Set Of Optimizations Needed For Zero-Cost Abstraction?

A compelling feature of Rust and C++ is "zero-cost abstractions". You can write "high level" code, e.g. using iterators, that compiles down to the same machine code as the low-level code that you'd write by hand. You can add layers of abstraction, e.g. wrapping a primitive value in a struct and providing a specialized API for it, without adding run-time overhead. However, "zero-cost" only applies if you enable an adequate set of compiler optimizations. Unfortunately, enabling those optimizations slows down compilation and, with current compilers, trashes a lot of debug information, making it very difficult to debug with those binaries. Since the Rust standard library (and increasingly the C++ standard library) makes heavy use of "zero-cost" abstractions, using non-optimized builds for the sake of better debugging and build times creates binaries that are many times slower than release builds, often untenably slow. So the question is: how can we get fast builds and quality debuginfo while keeping zero-cost abstractions?

An obvious approach is limit the set of enabled compiler optimizations to the minimum necessary to achieve zero-cost abstraction, and hope that that produces acceptable build speed and debuginfo quality. But what is that set? If it's "all optimizations", then this is no help. I guess it depends on the exact set of "zero-cost abstraction" patterns we want to support. Here are some optimizations that I think need to be on the list:

  • Inlining: Most or all abstractions depend on inlining functions to achieve zero-cost, because they encapsulate code into functions that you'd otherwise write yourself. So, we must have aggressive inlining.
  • Copy propagation: After inlining functions, there will be chains of assignments through parameters and results that will need to be shortened using copy propagation.
  • Limited dead store elimination and temporary elimination: After copy propagation, a lot of temporary values aren't needed. We shouldn't store their values or allocate space for them.
  • Scalar replacement: Many abstractions package up variables into structs and encapsulate operations on the struct into functions. It seems likely that the optimizer needs to be able to undo that, taking structs apart and treating primitive components like any other scalar variable. This would typically be needed to make the above optimizations work on those components.

Here are some optimizations that I think don't need to be on the list:

  • Register allocation: Unoptimized debug builds typically do almost no register allocation: local variables live in stack slots. Thus, if unnecessary temporaries are eliminated (see above) storing the surviving variables on the stack is not penalizing abstraction.
  • Vectorization: Unoptimized debug builds typically don't do any vectorization, so again we can just keep on not doing it without penalizing abstraction.
  • Tail calls: I can't think of a Rust or C++ abstraction that relies on TCO to be zero-cost.

Here's an optimization I'm not sure about:

  • Common subexpression elimination: Are there common abstractions that we think should be zero-cost in Rust and C++ that require CSE? I can't think of any off the top of my head.

It would be very interesting to dive into this further and actually configure the Rust compiler with a promising set of optimizations and evaluate the results.

A somewhat orthogonal approach to the whole problem is to simply improve the debuginfo quality and build speed of optimized builds. The former is mostly a lot of engineering and architectural work to preserve debuginfo through various optimization passes. There are issues where some optimizations (e.g. register allocation) cause variable values to be unavailable at program points where they're technically still in scope — but good record-and-replay debuggers like rr or better still omniscient debuggers like Pernosco can get around that. Build speed is really the harder problem: doing lots of optimizations, especially with all the bookkeeping to preserve debuginfo, is inherently expensive.

I wonder what a compiler backend would look like if you designed from scratch with the goal of good debuginfo and the fastest possible builds while enabling zero-cost abstractions.

Monday, 8 June 2020

Cape Brett 2020

This weekend I walked to Cape Brett Hut for the third time, with some friends and family. It's a tough hike but once again we had great weather, especially for a winter tramp.

Getting to and from the start at Rawhiti was quite exciting, but once we were on the track the walk was straightforward — but arduous. There is no especially difficult terrain, just endless up-and-down steep hills. The bush is beautiful; there are consistently spectacular views of the Bay of Islands to the north and the Tutukaka coast to the south, with steep cliffs, rocks, and sheltered bays; and the ocean looks appropriately vast. We took our time and got to the hut after about eight hours, at 4pm. One of our group went down to the rocks to fish, and caught a snapper which we had for dinner along with sausages and bread. There were a dozen seals on the rocks across the channel that were fun to watch.

The DoC website has a permanent warning that the hut water is salty. Last year it seemed fine, but this time it was certainly not fit for human consumption, so we had to conserve water carefully.

The next day we watched the sun rise over the ocean and had a good bacon-and-egg breakfast. The return walk was again both arduous and glorious. We ran a little late and finished right as the sun was setting over the Bay of Islands, which was very beautiful. Everyone was pretty tired and some were quite sore, but over time I think the good memories will last!

My Google Maps Disaster

Last weekend I did the Cape Brett Track with some friends and family (more about that in a separate post). On Saturday morning I left Whangarei at 6am, planning to take Russell Road to the trailhead at Rawhiti around 7:30am, so we could start the walk just after dawn.

The first thing that went wrong is that we missed the turnoff to Russell Road from State Highway One. Google Maps (and my road atlas) shows the turnoff at Whakapara, but no road signs in that area mention Whakapara, so it's easy to miss in the dark.

We carried on, looking for a place to turn around. The next opportunity was at the intersection with Puhipuhi Road. Google Maps shows Puhipuhi Road connecting with Russell Road via Teatree Flat Road and Peach Orchard Road, so I thought we might as well just take it. (Narrator: big mistake!)

Upon reaching Teatree Flat Road, we discovered the street sign was marked "no exit". Worrying, but Google Maps clearly shows it connecting to Peach Orchard Road, so we might as well have a look, right? (Narrator: no.)

At the end of Teatree Flat Road, a sign says Council Maintenance Ends, but a road continues where Peach Orchard Road should be and it doesn't look too bad. Backtracking now might have forced our friends to wait for quite a while ... so we gave it a go. (Narrator shakes head.)

Peach Orchard Road deteriorated rapidly. Before we knew it, our people-mover was bouncing down a track that seemed to be mostly rocks and tree roots. It was clear that I had made a dreadful mistake and should not have been on that road in that car. I was genuinely scared and praying fervently. There was nowhere to turn around and even if there was, I'm not sure our car could have gotten back up the hill, so I gritted my teeth and kept going, just hoping the road wouldn't get worse and our car wouldn't fall apart. Thank God, the road started to improve again, connected to a proper gravel road, and then we were on Russell Road. We caught up to our friends and were back on schedule.

But there is a sequel! After we finished the walk on Sunday night, we started driving out and immediately discovered we had a flat tire! I assume this was a slow leak from damage inflicted by Peach Orchard Road :-(. Still, I'm grateful it didn't stop us from getting to Rawhiti. We changed the tire and were able to get home after several hours of cautious driving.

All in all it was a cheap lesson. Don't trust Google Maps for connectivity or state of rural roads! At least check to see if there is Street View for the roads you want to use. In fact the drivers of the Google Maps car were wise enough to skip the scary part of Peach Orchard Road :-).